![]() ![]() It also fires small waves of energy across the ground, to avoid this simply jump over them. (Glows blue)Įnergy Blast: Flies towards the centre of the arena (towards the ground) and pulls the player towards it, while doing so the core will spin, deals damage on contact, to avoid these two attacks stay in the any corner in the room. Stalagmite: Like the attack in phase 1 however many more crystals will spawn, crystals take a few moments to rise, giving the player a chance to find a safe spot. Lasers: Flies around the arena spawning little red orbs that shoot lasers, firing at a fast speed, to avoid this players can run around the room. Lava: Two pillars will spawn on the left and right hand side of the boss, shortly after lava will rise. ![]() Stalagmite: Two crystals spawn around the map, they have a small delay when they rise so you can dodge them. Laser: Red orbs spawn around the avatar and shoot lasers at the player, shooting at a high speed. Try a weapon that has a high damage output or a weapon that attacks at a high rate. Like the other strategy it would be advised that you have good armour and plenty of healing items for the fight. The attack you need to watch out for is his laser attack as they can travel at unpredictable speeds. Ranged Combat: Choosing to fight this boss from a distance is the easiest option to fighting this boss, although you still need to be careful in this fight. Always be prepared for the last attack in the attack pattern ( shown below ) it is advised that you do not jump to attack as you could miss the jump back to the original platform and take massive damage from the lava. To improve health, bring and eat a Shepherd's Pie. Red stimpack, medical kit or whatever you can find, before entering the arena use your red stimpack ( if you have one with you, use any other stimpacks) it's best if you use a weapon that has either a high damage output or attacks at a rapid speed. Below is a list of strategies that could help you for the fight!Ĭlose Combat: No matter what type of weapon you choose to fight this boss with, always bring a large amount of healing items e.g. It has two phases, the first phase is its immobile phase, so it can't move towards you.ĭepending on what type of weapon you like to use: long range or close combat, for some this boss will prove to be difficult at times. It appears to be a bird like structure with its limbs detached from the body. # Start to jump by setting isJump to True.Kluex Avatar is the 4th boss in Starbound's main story and is located at the end of the Great Sovereign Temple mission after locating all Avian clues. # Check if mario is jumping and then execute the # isJump and jumpCount should be attributes of Mario. ![]() ![]() Then the jump action is triggered only once per key press not while the key is being held down. To prevent the continuous jumping while Space is pressed, you have to handle the key press in the event queue. I also recommend adding the isJump and jumpCount as attributes to Mario, so that you don't have to modify global variables. Just check if isJump is true and then execute the jumping code in the jump method. import pygame, time, math, random, sysīackground = ("assets/MarioBackground.png") Is there any way to solve this issue? I'd be very thankful for any help, thanks. Sometimes when I hold the space bar for too long the red square will continue to jump again. Whenether I click the space bar my red square moves up and down randomly, I have to press the spacebar and hold it to complete a jump and even then its not perfect. Anyways, while trying to make the "jumping" method I ran into an issue - The jumping doesn't work the way I intended it to work. I was trying to create something along the lines of mario, this is far from perfect I know. ![]()
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